

At each level you’re given the choice between three different items which, generally speaking, cater to whatever you unlocked by leveling-up. For example, at level 15, your ability to wear various outfits can now have larger effects on how you play.
#VICTOR VRAN SWITCH REVIEW UPGRADE#
It puts an end to much of the min-maxing found in so many other RPGs, and gives you a set upgrade based on your level. Perhaps what Victor Vran does best for the genre is in how it increases Victor’s levels. It does add “Uncommon” versions of Common items, and that certainly adds to the excitement, but only to minimal effects. Unfortunately, Victor Vran isn’t really any different. I tend to find myself sorting through garbage to find pearls. The biggest issue I run into in loot heavy games such as this (and Diablo, Borderlands, Torchlight, etc.) is that most of the loot feels unimportant, since it’s less powerful than what I’ve already equipped. Demon attacks can be swapped out for others that are picked up from killing enemies.

Once you’ve leveled Victor up enough, you’re able to have multiple Demon attacks on hand. Once full, Victor can unleash a powerful Demon attack which lays waste to hordes of monsters at once. As you kill enemies, your Overcharge meter fills. Adding to this is the Demon abilities, which are dictated by an Overcharge meter. Thanks to the two weapon system, you could use the two specials of weapon A, switch weapons, and then use the specials of weapon B. For example, fighting a powerful monster might require the use of multiple special abilities. With the press of a button, you’re able to swap between two different weapons. Each weapon has it’s own basic attack and two limited special attacks. Seeing as how the tutorial was all done from the warrior’s perspective,t he sudden change was jarring, and did little to encourage me to explore options outside of the warrior class.Īctual combat is fast and fluid. There’s the wizard-like character, who specializes in magic, a rogue-like character with quick, but light, attacks and a specialization in distance-based attacks, and the warrior-like character. All classes are still Victor, but they play decidedly different. Victor Vran‘s controller utilization feels much more in line with the mouse and keyboard’s more strategy-lite feeling.įollowing the tutorial, you’re given the option of choosing one of three classes.
#VICTOR VRAN SWITCH REVIEW PC#
In fact, the console ports of Diablo 3 always felt a bit more arcadey than their PC counterpart. Again, it doesn’t quite match up to what Blizzard was able to accomplish with Diablo 3 on consoles, but it’s more than serviceable. Both options have their limitations, as one would expect, but I found the controller implementation to be well-handled. Players are given the option of using either a mouse and keyboard or a controller (I went with the controller). You learn the basics of movement and combat.

The game begins with a tutorial of sorts. Luckily, few are sticking with Victor Vran for it’s story. It’s distractedly similar to The Witcher in many ways, not to the point of imitation, but more in a sense of accidental ode. The titular character is a monster hunter in a steam-punk inspired, medieval world. The same actor who voiced Geralt in The Witcher series voices Victor Vran. Perhaps most distracting is the presence of some of the voice actors. Again, probably due to budgetary limits, nothing quite matches up to Diablo‘s grandeur, but fits nicely around what Torchlight has been capable of. While it lacks some of the beauty found in Diablo 3‘s cutscenes, it makes up for it with some decent voice acting and great music. Victor Vran features about as much story as one would expect from an ARPG. Path of Exile and the Torchlight games have had the most success, but with the release of Victor Vran, it’s safe to say there’s now another fighter in the ring. While Diablo and it’s sequels, to greater or lesser degrees, have largely been seen as the high-water mark of the genre, plenty of other contenders have certainly tried to match it. The action-RPG genre has certainly had it’s share of highs and lows.
